Created by Kinkojiro and several other modders, the EGM allows players to explore the entire Mass Effect 3 galaxy map straight from the start of the game (as certain systems are locked out in the base game until Shepard completes certain missions), as well as every planet seen in the previous two Mass Effect installments, Additionally, the EGM overhauls the Normandy and adds several new War Assets, weapons, armor, and missions to the base Mass Effect 3 experience - including a fleshed-out version of the game’s notoriously controversial ending. The Expanded Galaxy Mod for 2011’s Mass Effect 3 is a cut above the others though, due to just how much it builds upon the experience of the original title. Bioware’s epic sci-fi RPG series has a large and devoted modding community, with skilled fans restoring cut content and addressing issues like Conrad Verner’s infamously faulty memory in Mass Effect 2.
The beloved Mass Effect 3 Expanded Galaxy Mod is coming back for Mass Effect Legendary Edition thanks to the talented minds behind the original add-on.